Position: Contracted technical animator.
My part in this project consisted of rigging humans and animals so that a team of animators could bring them to life. Besides rigging the body, the face needed controls to allow lip syncing.
Early in the development we planned to test out my “Cheap facial motion capture” solution but it had to be cut due to the limited production time.
More information about the game can be found at this external site http://www.fylgja.se/