Position: Senior animator at Hello There.
I started out prototyping art in order for our developers to come up with and fine tune the crowd system. Early on we wanted to stress test the amount of enemies on screen while delivering an acceptable frame rate. I followed that up by producing the release trailer which required some alteration of the in-game graphics as well as a bunch of custom art in order to tell the story of our Hero potato.
The final product was developed for iOS and Android. More information about the game can be found at this external site http://www.hellothere.se/