Position: Solo Developer
Getting Home is a casual puzzle platformer played in space. It is a new take on the classic lunar lander concept where the player needs to land a space craft at a designated area.

The game spans over numerous levels where the player is faced with new and more complex challenges on their way to the landing spot. The drive is to get home to your very best friend. The game i developed for both mobile and desktop and will feature 50+ levels.


Release date has not yet been set as the game is in active development but hopefully Q4 2025.
A technical demo of the game can we tested here, https://play.unity.com/en/games/5d7371be-5de8-4dd7-a776-8d63d2244c96/getting-home