Zombie Potatoes

Position: Senior animator at Hello There.

Zombie Potatoes screenshot

I started out prototyping art in order for our developers to come up with and fine tune the crowd system. Early on we wanted to stress test the amount of enemies on screen while delivering an acceptable frame rate. I followed that up by producing the release trailer which required some alteration of the in-game graphics as well as a bunch of custom art in order to tell the story of our Hero potato.

The final product was developed for iOS and Android. More information about the game can be found at this external site http://www.hellothere.se/

Okkanym DOSITEK

Position: Contracted animator.

The contract involved rigging character faces inside Face Robot and then lip sync them to a prerecorded voice over.

Full body animations utilized motion capture and were in need of tweak and adjustment to fit the final character design. Hands and fingers called for manual animation as they weren’t recorded. Everything was then merged in Maya and rendered to the clients specification.

More information about the product can be found at this external site http://www.okkanym.com

Next Island

Position: Senior animator at SEE Digital Studios.

 

This game required props inspired by the era of ancient Greece. As the characters were already animated I rigged and implemented the clothes and melee weapons that the players unlock when they reach a certain point in the game. I also worked with particle related effects in order to bring a more immersive experience to the game world. The death cave, as seen in the picture, uses various particle driven ambient life such as bats and cockroaches. The deep pit in the cave that holds all the tormented souls is visualize by particle phantoms.

The final product was developed for PC. More information about the game can be found at this external site http://www.nextisland.com/