Getting Home

Position: Solo Developer

Getting Home is a casual puzzle platformer played in space. It is a new take on the classic lunar lander concept where the player needs to land a space craft at a designated area.

The game spans over numerous levels where the player is faced with new and more complex challenges on their way to the landing spot. The drive is to get home to your very best friend. The game i developed for both mobile and desktop and will feature 50+ levels.

Release date has not yet been set as the game is in active development but hopefully Q4 2025.

A technical demo of the game can we tested here, https://play.unity.com/en/games/5d7371be-5de8-4dd7-a776-8d63d2244c96/getting-home

Invector: Rhythm Galaxy

Position: Project manager at Hello There.

Invector is back with a new music catalogue, new worlds and a story about friendship. The new game sets sail on Steam at first with consoles to follow.

My role in this project was to lead the creative team to reiterate on a previous successful game concept but now full with new content. We wanted to bridge the two games together, give something to the original fans to recognize and feel familiar with but at the same time give new players a hint that there is a heritage that they can explore in the previous game. This bridge was done within the story where the conclusion linking the two games. Besides working with a new music catalogue we wanted to explore new environments to give the players new vistas to experience the music. A arid desert planet, a Atlantis inspired world and finally a dark misty canyon like planet were added to the universe.

Content vise I did some in-game animations, in-game cutscenes, the credits sequence and gameplay trailers that were used during launch.

This project was a blast to work on and I am humble to work along such a professional team.

Currently available on Steam PC
bit.ly/3p35SxV

Avicii Invector VR

Position: Project manager at Hello There.

Ever since Avicii Invector was released, fans have been asking for VR. Over the years we tossed around some ideas but never really got rid of the motion sickness, until now.

My role in this project was to lead a team responsible for porting and adapting the game previously released on PC and consoles. Meta Quest 2 and its tetherless headset delivered both in usability as well as hardware. But in order to utilize this platform more effectively, we needed to convert the entire render pipeline as well as optimize the graphics a lot.

I made two trailers for this game, one teaser showing how the player avatar left the TV screen, flying into the oculus headset. The second trailer was more of a launch trailer in the form of a recap of all the work Hello There Games done in collaboration with Avicii, all the way back since 2013.

Available for Meta Quest 2

https://www.oculus.com/experiences/quest/4048766301899067/

A day at the beach

Position: Project manager at Hello There.

This beauty has been cooking for some time. The first idea came from the lyrics video we did back in 2016, https://www.youtube.com/watch?v=ES9vRfs2rbA .

My role in this project was to lead the team, some from the original game and some new eager individuals on the path of delivering this hard-cooked action-packed retro game.

So much love, detail and devotion have been fused into this title. As usual, my creative contribution was the many trailers produced.

Available for Steam

https://store.steampowered.com/app/373180/Kung_Fury_Street_Rage/